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1. Looking for an up2date npc damage/resistance information site - in Missions & Complexes [original thread]
I've read the Sticky: Missions and Exploration Resources Thread and followed many links, that lead to sites that give me the information I seek. As I explored most of the links to find the site I like most (the lay out and how information is sh...
- by Luviera Silverwave - at 2009.05.27 18:08:00
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2. Damage & Color of the text its displayed in? What does it mean? - in EVE New Citizens Q&A [original thread]
Originally by: Leana Darkrider AFAIK, It has to do with the ammount of damage you do to your target. Red means not alot of damage damage yellow means you're doing medium damage green means you're doing alot of damage Thank you! Does ...
- by Luviera Silverwave - at 2009.05.26 15:39:00
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3. Auto-Scanner? - in EVE New Citizens Q&A [original thread]
Thx
- by Luviera Silverwave - at 2009.05.24 12:07:00
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4. Auto-Scanner? - in EVE New Citizens Q&A [original thread]
Quote: 10 Safety tips for new EVE players Tip number 10 Use the auto-scanner and set it to alert you when anyone in scanning range is a potential threat to you. What is this "auto-scanner" there talking about? I'm only aware of one s...
- by Luviera Silverwave - at 2009.05.24 11:30:00
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5. Damage & Color of the text its displayed in? What does it mean? - in EVE New Citizens Q&A [original thread]
Originally by: Kha'Vorn Red is damage you take, green is damage you deal. Read the messages, and it willbecome obvious. Read again mate, the "color" varies from green to orange to yellowish when "I" deal damage to my target, not when...
- by Luviera Silverwave - at 2009.05.24 09:04:00
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6. Damage & Color of the text its displayed in? What does it mean? - in EVE New Citizens Q&A [original thread]
Damage & Color of the text its displayed in? What does it mean? When I shoot at a target, a message is shown how much damage you've done to your target, the text color varies. From orange, yellow to green alike, whats the deal with them colors?
- by Luviera Silverwave - at 2009.05.23 11:55:00
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7. Crackle Sound in Apocrypha - in Issues, Workarounds & Localization [original thread]
I've bin having sound problems from the very first day I played the beta. cracking sounds that even go on when the sound is fully switch off. Unhealthy sounds that make my hairs on my back stand up. (clawing away on a school board) With every big...
- by Luviera Silverwave - at 2009.05.21 17:03:00
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8. Looking for a "Low Cost" Hurricane setup - in Ships and Modules [original thread]
Originally by: Potrero Sorry to come off-topic but the cheapest L3 setup I've seen looks like this: Jaguar: - 3x 200mm AC II - 1x Arbi rocket launcher - 1x LSE II - 2x Hardeners - 1x AB II - 3x Shield flux I've got 2 purger rigs...
- by Luviera Silverwave - at 2009.05.19 18:53:00
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9. Looking for a "Low Cost" Hurricane setup - in Ships and Modules [original thread]
Thanks for the the feedback Von Kapiche. I'll look through my collection of modules and see if I can duck tape some thing to gether that looks like your setup advice. Originally by: Von Kapiche Basically just get the highest meta stuff ...
- by Luviera Silverwave - at 2009.05.18 18:37:00
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10. Looking for a "Low Cost" Hurricane setup - in Ships and Modules [original thread]
My Cyclone recently let me down, the old lass and I go back a long time, it was a great ship, but I've to move on. I've got my self a brand new Hurricane and I'm looking for a decent setup, to do L3 missions with it. Now I'm looking for a cheap,...
- by Luviera Silverwave - at 2009.05.18 17:20:00
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11. Could ECCM use a boost? - in Ships and Modules [original thread]
Originally by: Mikael Mechka Yes. At least they did before the changes, not sure if they still do. Your sensor strength was part of the calculations when a scanner ship was trying to probe you out (as was your sig radius), high sensor st...
- by Luviera Silverwave - at 2009.05.17 22:21:00
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12. Could ECCM use a boost? - in Ships and Modules [original thread]
I'm some what confused, but also very excited. Do I understand this correctly, ECCM modules are able to make you harder to find with combat probe scans?
- by Luviera Silverwave - at 2009.05.17 21:44:00
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13. mining in missions and hidden belts? - in Science and Industry [original thread]
I've only recently started to search for hidden belts. Din't have much luck finding any in high sec space, but did find a few in 0.4 and 0.3 space. Even tho these belts are not marked on your map, player pirates, seem to be well aware of there l...
- by Luviera Silverwave - at 2009.05.15 19:25:00
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14. Apocrypha: Sound Effect Volume Differences - in Issues, Workarounds & Localization [original thread]
I'm also experiencing sound issue's after the recent patch. Some sound effects are to loud, some to soft. Also some sound effects are bugged and don't play at all if an other sound effect is running. When start either a shield resistance booster...
- by Luviera Silverwave - at 2009.05.14 20:32:00
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15. Drap & Drog items in to containers with out opening them - in Player Features and Ideas Discussion [original thread]
Its really bugging me that I've to open tonz of cargo containers just to keep my station hanger a little orginized. Would it be possable to tweak the cargo containers to have a more "Folder" like behaviour. I would really like to be able to just ...
- by Luviera Silverwave - at 2006.05.04 18:34:00
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16. Jaguar 15% EM 10% resistance, I don't see it get applied? - in Ships and Modules [original thread]
Doh! I've could have known... thx for the wake up slap Spec's: Windows XP Professional AMD Athlon(TM) XP 3000+, MMX, 3DNow Memory: 1536MB RAM DirectX Version: DirectX 9.0c NVIDIA 6800 Ultra 256.0 MB at 1280*1024 Creative X-Fi Fatal1ty
- by Luviera Silverwave - at 2006.03.24 22:01:00
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17. Jaguar 15% EM 10% resistance, I don't see it get applied? - in Ships and Modules [original thread]
Edited by: Luviera Silverwave on 24/03/2006 21:01:22 Originally by: "Jaguar Description" Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus, 15% EM and 10% Thermal resistance bonus to Shield and Armor per level Assault S...
- by Luviera Silverwave - at 2006.03.24 21:01:00
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18. Cheap recon/blockade runner ships - in Ships and Modules [original thread]
Edited by: Luviera Silverwave on 24/03/2006 18:17:11 Low signature radius, easy turning rate and high top speed is all you need to focus on. This points you to frigates( or a shuttle, but I feel naked in those things) Fill up the low slots wi...
- by Luviera Silverwave - at 2006.03.24 18:15:00
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19. Autocannon Issues - in Ships and Modules [original thread]
I'm Shocked! Sarmaul, I can only thank you for starting this topic and push it in the spot light. At first, I read the post and it didn't do me that much, thinking "It would not surprise me, if the other races have the same issue with there w...
- by Luviera Silverwave - at 2006.03.22 19:39:00
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20. Scanning Probes: min/max scan deviation? This does? - in Ships and Modules [original thread]
I'm toying with Scanning Probes, to figure out away to get the best accurate scan results from them and save as much time and probes as possable. Best way to do that I gess, would be to understand how the work. Know there limitations. For instan...
- by Luviera Silverwave - at 2006.03.21 12:38:00
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